Spell
FieldTriamid Fortress
Archetype:
Triamid
View:
3570
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
Triamid Fortress — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 55 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Floodgate/Control, Utility
Why it scores here
Triamid Fortress is a core Field Spell for the Triamid archetype that converts into a protected board plus a recurring Body-refuel: its 'Triamid' monsters cannot be destroyed by card effects, and when the face-up card leaves the Field Zone it adds a 'Triamid' monster back from the Graveyard once per turn. It does not build boards, disrupt the opponent, or extend combos on its own, so it reads as a support/recovery piece rather than a starter or payoff. Its 0 ATK/DEF and status as a Spell earned no points, and no combo evidence exists to confirm high-end conversion. The score reflects reliable archetype-locked utility, not raw stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Core Field Spell appearing in essentially every Triamid sample deck (99 decks, avg 2.37 copies) and reachable through the archetype's field-swap line (observed). |
| Combo & Conversion | 40 | No combos were recorded and the card adds no bodies or extensions, so it supports rather than builds a board (inferred). |
| Resource Economy | 52 | Its Graveyard trigger adds one 'Triamid' monster back to hand once per turn whenever it leaves the Field Zone, a recurring +1 (verified). |
| Effect & Interaction | 45 | 'Triamid' monsters on the field become immune to destruction by card effects — a defensive protection, not opponent disruption (verified). |
| Material Utility | 20 | It is a Spell with no body, contributing only as the archetype's field-rotation piece, not as material (inferred). |
| Resilience & Flexibility | 55 | Protects the board while still firing its recursion on leaving the field, giving value across zones and turns (verified). |
| Deck-Building Efficiency | 50 | Archetype-locked but cheap: 2-3 copies of a core Field Spell with no garnet or Extra Deck cost (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Floodgate/Control. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Blanket immunity to destruction by card effects for 'Triamid' monsters on the field
- Recurring Graveyard recursion: adds a 'Triamid' monster back to hand when it leaves the Field Zone (once per turn)
- Core consistency piece present in essentially every Triamid sample deck, run at 2-3 copies
- Field-rotation line lets the archetype swap it out and immediately trigger its recursion
Weaknesses
- Archetype-locked: the protection and recursion only matter in Triamid decks
- Provides no bodies, no extension, and no opponent disruption of its own
- Protection covers destruction only, not banish, return-to-hand, or negation
- No recorded combo evidence to confirm higher-end conversion
Counters / choke points
- Non-destruction removal (banish, shuffle, return to hand) bypasses its protection
- Effect negation or Spell/Trap removal before Triamid bodies are established
- Field Spell disruption / Field Zone denial before the swap loop comes online
Best use
Field Spell support providing board protection and Graveyard recursion within the archetype's field-rotation loop. Decks: Triamid, Triamid (Rock-Type variants).
Evidence & gaps
- Verified: Text: all Rock-Type monsters on the field gain 500 DEF; Text: 'Triamid' monsters on the field cannot be destroyed by card effects; Text: when the face-up card in the Field Zone is sent to the Graveyard, add 1 'Triamid' monster from the Graveyard to hand, once per turn; Archetype membership: Triamid; type Spell Card / Field
- Observed: 99 sample decks, all running it in the main deck, average 2.37 copies (distribution: 9x1, 44x2, 46x3); 54.5%/13.1%/9.1% of decks are Triamid archetypes, with near-100% co-decking of Triamid Dancer, Hunter, Cruiser, Kingolem, Master; 2 Triamid guides describe the field-swap line (Hunter/Dancer/Master send a Field to the Graveyard to place another from Deck); 0 recorded combo appearances
- Inferred: The card supports the field-rotation loop by triggering its recursion when swapped out; It is a defensive/support piece rather than a starter, extender, or payoff; Generic utility is limited because the protection clause is Triamid-locked
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






